19 December 2009

Special issue: Toy design education: teaching how to design the tools for play

International Journal of Arts and Technology 3(1) 2010
  • Essential concepts in toy design education: aimlessness, empathy and play value
  • Redefining toys, games and entertainment products by teaching about playful interactions
  • The play pyramid: a play classification and ideation tool for toy design
  • If Winnicott could make toys...
  • Hong Kong Hackshops! Creative instant toy design workshops
  • Multi-disciplinary toy design and engineering education for Hong Kong
  • Iterative game design in education
  • Designing digital objects for learning: lessons from Froebel and Montessori

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