- Essential concepts in toy design education: aimlessness, empathy and play value
- Redefining toys, games and entertainment products by teaching about playful interactions
- The play pyramid: a play classification and ideation tool for toy design
- If Winnicott could make toys...
- Hong Kong Hackshops! Creative instant toy design workshops
- Multi-disciplinary toy design and engineering education for Hong Kong
- Iterative game design in education
- Designing digital objects for learning: lessons from Froebel and Montessori
19 December 2009
Special issue: Toy design education: teaching how to design the tools for play
International Journal of Arts and Technology 3(1) 2010
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