The use of information technology and other technologies have pushed the boundaries of what is possible in artistic practice. From innovative design tools to digital artistic expression, we can see massive opportunities take advantage of the growing intersection of technologies and art. These opportunities are based on a thorough understanding of the theory, tools and techniques of utilized in these technologies with visual arts for example, yielding creative talents to shape the future of multimedia or games development. The objective of this special issue is to bring together research contributions on the design, specification, and implementation of architectures, protocols, and algorithms for current and future technologies applied in arts.
Suitable topics include, but are not limited, to the following:
- Artificial intelligence-based art practice, web art and postmodernism
- Augmented performance in dance
- Autonomic sensor networks and wearable computers in the performing arts
- Choreographing media for interactive virtual environments
- Cognitive intelligence and natural intelligence for the arts
- Collaborative distributed environments
- Computer vision and optical tracking for music and dance performance
- Evolutionary art systems that create drawings/images/animations/sculptures/poetry/text
- Evolutionary music systems that create musical pieces/sounds/instruments/voices
- Interactive/visual theatre
- neurobiological base of acting
- new media aesthetics
- New media arts, science and technology
- Social and ethical issues in the arts and technology
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