5 April 2017

Call for papers: "Research in Virtual Reality"

For a special issue of the International Journal of Computational Vision and Robotics.

The virtual reality (VR) market has made significant strides throughout 2016. New VR headsets debuted amid great consumer anticipation. At the same time, industry groups and conferences have brought developers, investors and content producers together, helping to further increase the buzz in this nascent space.
 
The objective of this special issue is to bring together research contributions on the design, specification and implementation of architectures, protocols, and algorithms for current and future virtual reality.
 
Suitable topics include, but are not limited, to the following:
  • Tracking and sensing
  • Input devices for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Computer graphic techniques for VR/AR/MR
  • Modelling and simulation
  • Virtual humans and avatars
  • Augmented and virtual reality for customer engagement
  • Multi-user and distributed VR/AR/MR
  • VR systems and toolkits
  • 3D interaction for VR/AR/MR
  • 3D selection and 3D manipulation
  • Locomotion and navigation in virtual environments
  • Perception and human factors
  • Motion cueing and control
  • Development and implementation of augmented and virtual reality applications
  • Virtual reality for driving simulation
  • Multi-sensory experience via augmented and virtual reality
  • Augmented and virtual reality marketing
  • Augmented and virtual reality gamification
  • Augmented and virtual reality applications in tourism, events, hospitality, retail, cultural heritage
  • Augmented and virtual reality for customer engagement
 
Important Dates
Submission of manuscripts: 30 September, 2017
Notification to authors: 30 November, 2017
Final versions due: 31 January, 2018

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