5 December 2012

Special issue: "Fun and Games"

International Journal of Arts and Technology 6(1) 2013

Expanded versions of papers from the Third International Conference on Fun and Games 2010 (FNG 2010).
  • Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logos
  • The PLEX Cards and its techniques as sources of inspiration when designing for playfulness
  • Tapping into the field of foreign language learning games
  • Viking Ghost Hunt: creating engaging sound design for location-aware applications
  • Recognising your self in virtual avatars
  • Video games in therapy: a therapist's perspective

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