12 November 2010

Special issue: NETGAMES 2009

International Journal of Advanced Media and Communication 4(4) 2010

NETGAMES 2009 was held in Paris, France, 23-24 November 2009.
  • Optimisation of capacity in various 802.11 gaming scenarios
  • Bandwidth-aware Peer-to-Peer 3D streaming
  • Reducing game latency by migration, core-selection and TCP modifications
  • The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games
  • Group movement in World of Warcraft Battlegrounds
  • Why MMORPG players do what they do: relating motivations to action categories

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