NETGAMES 2009 was held in Paris, France, 23-24 November 2009.
- Optimisation of capacity in various 802.11 gaming scenarios
- Bandwidth-aware Peer-to-Peer 3D streaming
- Reducing game latency by migration, core-selection and TCP modifications
- The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games
- Group movement in World of Warcraft Battlegrounds
- Why MMORPG players do what they do: relating motivations to action categories
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