The papers in Journal of Design Research v5(2) 2006 examine the ways in which various types of games and simulations can enrich or enliven the teaching and practice of design and engineering. The editors' starting point is the belief that we are on the verge of a new (and perhaps revolutionary) approach to education in design and engineering, as described in Clark Aldrich’s best-selling book Simulations and the Future of Learning. An Innovative (and Perhaps Revolutionary) Approach to E-learning, Wiley, 2004.
The papers in this issue follow 5 themes: What designers can learn from video games; Game modding for virtual design; Contextualisation of engineering through role play; Web-enabled role play in engineering education; and Computer supported simulation-games of complex design systems.
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