14 April 2022

Special issue published: "Smart Learning Environment"

International Journal of Innovation and Learning 31(3) 2022

  • Defining virtual reality enabled learning
  • Promoting collaborative innovation and disciplinary integration in maker education through augmented reality: a design-based research
  • The acceptance of the online gamification learning platform by higher education students in hospitality and tourism
  • The impact of thinking tools on the argumentation skills of pre-service science teachers in flipped learning
  • Creating a critical culture to cultivate students' critical thinking: a case study of a media literacy course in Japan
  • A study of flipped offline and online computer programming courses in a Japanese university
  • A case study exploring the negative emotions of teachers specialising in synchronous online classes

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