A special issue of International Journal of Arts and Technology
We invite short and long submissions on Digital Art. This call coincides with the inaugural DigArt 2008 event in Denmark, but submissions are not limited to those attending this event. Work addressing digital art related practice, creation, design, and production are solicited. Performance issues, alternative interfaces for expression, multimodal contexts, philosophical perspectives, tools and technologies are all welcome, and in particular, interdisciplinary submissions across these themes.
With technological advances a new generation of art interpretation and expression has evolved. Traditional and contemporary artists are adopting, learning and exploring the latest trends in technology and, realising the potency, are presenting works that are not only advancing the genre, but also, like ripples from a stone thrown into a still pond, influencing across disciplines. Thus, repercussions are evident beyond what has traditionally been deemed the art field. The thinking and creative process has changed, the traditional aesthetic is addressed and questioned, one’s imagination can more than ever be realised through the opportunities that are embedded in the genus.
The computer programmer can increasingly be regarded as an artisan co-creator; interactive computer graphics and other modalities of stimuli are implemented more than ever to augment performance composition/design and often used as a virtual partner; and the advent of sensor technology into performance has helped to inspire a new manifold entity – the programmer/designer/performer/director/producer, etc., and any combination thereof. Thus, for example, the dancer, musician, or painter can undertake to develop digital competences to realise the dream of the articulated New. The Technical Revolution has arrived with an exhibited agency that is reflected through the genre of Digital Art and related topics.
Topics that are solicited include but are not limited to:
- Games and digital art
- Case studies and evaluations of deployments
- Analysis of key challenges, proposals of research agenda
- Relation of digital art and embedded interaction to other paradigms
- Programming tools, toolkits, software architectures
- Emergent methodologies of study, analysis and refinement
- Novel interactive uses of sensors + actuators, electronics + mechatronics
- Iterative production processes
- Associated neuroesthetics
- Digital art, the brain and languages
- Cybernetic associations
- Design guidelines, methods, and processes
- Novel application areas, innovative solutions/systems
- Theoretical foundations, frameworks, and concepts
- Philosophical, ethical and social implications
- Projecting performance
- Toys as digital art, digital art toys
- The embodied play
- Visual music
- Dance, music, interactive theatre and cinema
- Cross-modal representations in digital art
- Interfaces specific to particular genres
- Sonic synthesis, sound modelling
- Usability and enjoyment, aesthetics and design, issues of production
- Advantages and weaknesses of digital art
- Inherent learning
- New media and medialogy
- Emergent objects
- Performance art
- Articulating difference
- A critique of the adoption into the arts
- Digital art as playground, playground as digital art
- Societal potentials beyond art
- Embodied interaction, movement, and choreography of interaction
- Digital Art and related human perception, cognition and experience issues
- Teaching digital art, interaction design, and best practices
Abstract (optional): 2 May, 2008
Paper submission: 21 May, 2008
Acceptance notification: 11 July, 2008
Camera ready papers due: 9 August, 2008
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